Ayoub Biferdou — 3D Software & XR Engineer
Creator of immersive digital experiences, with a knack for building vibrant 3D visuals, interactive spatial environments, high-quality audio tools, and secure blockchain integrations. For over five years, I have been crafting innovative and user-friendly solutions for a variety of platforms. My work focuses on blending creativity with technology to deliver engaging, reliable, and memorable experiences that connect with users and bring ideas to life.
Contact
Work experience
FOUNDER & LEAD DEVELOPER — KRAD KRAD
10/2024 - PRESENT
- Founded a specialized 3D software agency focused on interactive experiences
- Lead development of custom simulation and visualization solutions for industrial clients
- Developed an alpha version of a vocal processing VST plugin
- Developed scalable architecture for cloud-based 3D applications with multi-user capabilities
3D SOFTWARE ENGINEER — OUTSIGHT
06/2023 - 08/2024
- Lead developer for LiDAR Simulation Tool and core features in Unity3D and C#
- Optimized laser simulation algorithms improving performance by 300% through GPU computing and custom shaders
- Developed real-time point cloud visualization system handling millions of points
- Created automated testing framework for validating simulation accuracy against real-world data
XR RESEARCH ENGINEER — UTBM
10/2021 - 11/2022
- Developed novel hand-tracking interaction systems for HoloLens 2 AR applications
- Created industrial VR training applications using Oculus Quest improving training efficiency by 40%
- Researched and implemented adaptive UI systems responding to user behavior and environmental conditions
- Collaborated with industrial partners to implement and test XR solutions in real manufacturing environments
3D INTERACTIVE DEVELOPER — RENAULT
03/2020 - 09/2020
- Built automotive eye-tracking system using Unity and TobiiSDK for user experience research
- Developed Python automation tools for VRED visualization reducing render time by 60%
- Created dynamic vehicle configurator with real-time material and lighting adjustments
SOFTWARE ENGINEER INTERN — ERICSSON
07/2019 - 09/2019
- Engineered 4G network monitoring microservice using Flask and Pandas for real-time data analysis
- Created automated alert system for network anomalies using statistical analysis and machine learning
Education
Master of Research (3D Interactive Technologies)
Arts et Métiers ParisTech, 2019-2020
Thesis: "Real-time Eye-tracking Integration for Automotive Simulation"
Software Engineering Degree
Ecole Polytechnique d'Agadir, 2015-2020
Specialization in Graphics Programming and Visualization
Technical skills
- JavaScript / TypeScript
- Unity3D / C#
- Python
- C++
- Web Development
- XR Development
- Shader Programming / HLSL
- Cloud Services / DevOps
3D & XR
Unity3D, Unreal Engine, OpenXR, HoloLens, Oculus SDK, SteamVR, MRTK, OpenGL, Vulkan, DirectX, VRED, Blender, WebXR
Web & Mobile
React, Node.js, Next.js, Three.js, WebGL, Django, Express, TailwindCSS, React Native, GraphQL, Redux
Data & ML
NumPy, Pandas, PyTorch, TensorFlow, OpenCV, MongoDB, PostgreSQL, Redis
DevOps & Tools
Git, Docker, AWS, GCP, CI/CD, GitHub Actions, Kubernetes, JUCE, FMOD, CMake, VS Code, Rider, Figma
Languages
- Amazigh
- Arabic
- French
- English
- Spanish